Ffxii what level should i be




















Close Menu. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Cecil Harvey Chocobo Breeder. In allredy beated ffxii. My lv. Now put your results! Last edited: Aug 27, Jacqui White Mage. I think that mine were all roughly the same- between 57 and I tried levelling them up as equally as possible something I don't usually do in FF games.

I forget the specifics because I don't have my copy of the game at the moment so I can't check. Terra Branford Running an Orphanage! For me it was I had to be a bigger level in order to beat other bosses, but Vayne was simply easy for me, just like Sephiroth. Last edited: Aug 28, DarkClaymore Fatal Noob.

What level should I be for Pharos ff12? How do I leave the great crystal ff12? What does leveling up do in Final Fantasy 12? Do enemies scale in ff12? What is the best job for Fran? Where is the best place to level up? When is the best time to level up? Step 1: Preparations. Buy depending on how long you want to level up. It allows remedy to cure Doom. Step 2: Gambit Setup. Remedies will only be used when Doom is cast on the leader.

If any other status effect is cast on the leader like Petrify, Esuna will be used. Because the other characters have Decoy the leader having Doom cast on him will be rare so not too many remedies will be used. Once you have gotten to the point where you want to stop DON'T kill him leave the room and save in the save crystal in the next room and re-set your game this will let you encounter him in the future. A: Remedies can be bought in loot shops after fighting Judge Bergan.

They sell for gil each. If you don't have enough gil for them, start this strategy without remedies but keep an eye on it so the leader doesn't die. If he dies switch leaders and the other characters will revive the leader automatically. Eventually you will get 99 Festering Flesh which sell at any store for around 50k gil altogether.

That money should get you about remedies. Q: Will this work without remedies? A: Even though Negalmuur will target the characters that have Decoy for most of the time, sometimes the leader will have Doom cast on him even after a few hours. So it is recommended to have a few remedies just in cast it happens. This strategy will work without them, but you will have to check on the game occasionally to see if the leader died because when the leader dies the game pauses.

Q: All my remedies are used up and its only been an hour! What did I do wrong?! Also make sure to put it under the Esuna gambit in everyone's setup in case the leader has a status effect other than Doom.

Q: I always get killed in the first 10 minutes. What should I do? A: Make sure you have all the latest weapons and armor equipped. If you're in your lower 30's you might also want to baby-sit your characters until your leveled up enough for them to start doing everything on their own. Leave it running until you've almost died with all three characters then go into the save crystal room and let them heal automatically. Then go back to Negalmuur's room and keep doing it. Negalmuur and all the spawned enemies will still be there.

Personally it didn't start to really work on its own for me until I was in my upper 30's early 40's. Q: Are there any other ways to set up the gambits? A: Yes. People have found that if you set the Charge gambit to "Self: MP accessories. Q: Will I ever run out of MP? A: Charge is a technique and not a spell so it doesn't require MP. Q: Will the game still be fun? A: Personally I thought the game was very fun even after auto- leveling to The game still has a lot of challenging parts and the later boss fights can get pretty tough.

It really depends on the person though and how you feel about it. There's always going to be people who will say "Eh this isn't for me it'll make the game to easy I would rather spend time leveling on my own instead of having it done for me".

But others will look at this and be relieved from not having to spend hours doing the same actions over and over. No, sorry, they're stuck like that. This is because it is compressed to quite a large degree. The voice acting is still very good, and you will get used to it. There are six, and there are no secret characters. However, sometimes a Guest party member will join you. The License Board is essentially a system to make your characters more powerful.

Killing a monster will earn you License Points, and you can spend these on the License Board. As you get more licenses, stronger licenses will become available next to the license you just learned. Why not?! Just because you have the license to use Cure doesn't mean you have the spell Cure. Every magick and technick must be bought from a shop before it can be used, given that you have a license to use it.

A Gambit is a set of actions that your party members will perform. As you progress through the game, you will be able to select from more targets. Some of the targets become very specific, which allows for some very strategic gambits to be made.

Note that the order you put the gambits will actually determine the priority of those gambits. It's a wise idea to put all your healing gambits as the first lines. You don't want your character to keep attacking when he should be healing someone.

Basically, instead of party members remaining stationary while waiting for the ATB Active Time Bar , they can move around, thus it feels more interactive. Generally you'll be controlling one character, and letting the other two work off their Gambits. However you'll have to intervene from time to time just so everything runs smoothly.

Despite how the game plays, you CAN NOT push a button to block an attack, or evade an attack unless you run from an Area of effect spell. Every action you perform must conform to the ATB. Even if three of your characters die, you are able to swap them out for your reserve members. So technically you have six members at your disposal.

It basically involves getting mist quickenings and using them on tough mobs for good xp. These mobs include: The dinosaur monster in the Estersand, Werewolves exit Rabanastre at the west gate, go southwest to the next area and they will be there. These guys drop the kotetsu, a katana with 50 atk power. Limble Wolf. This guy is also south-southwest of the area outside the Rabanastre west gate.

You can steal a gladius from this wolf. Note: You don't need to powerlevel to beat this game. This is all personal choice, but I'll give you my opinion. Generally you're going to want everyone to have white magic, so I'd take everyone down that path first. Originally posted by Casurin :. Levels also factor into how often debuffs will hit enemies, correct? To me, that seems to be just as big of a benefit as increasing your stats.

Last edited by JD ; 22 Mar, am. Originally posted by JDHski :. Last edited by Hinnyuu ; 22 Mar, am. Originally posted by Hinnyuu :. Last edited by Sakhari ; 22 Mar, pm. Per page: 15 30 Date Posted: 21 Mar, pm.

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