Blazblue who is hakumen




















In the corner, with IAD J. Special note should be taken about the OD version: unlike most other Distortion Drives, this pauses the OD timer for about the entire duration of the move. Combine this with the version's lengthy animation, a removed meter cooldown and the fact that the accelerated meter gain of OD isn't paused, by the time the move ends, you'll have regained pretty much all of the magatama spent for this move upon a successful catch.

This can lead to even more damaging combos that can end in EA. Hakumen's infamous install super, allowing for some massively damaging combos. All heat gain during this time is ignored, meaning it's not possible to pad out the duration of this with anything other than Overdrive.

Alternatively, can be used in neutral as a last resort to try to turn the tide, but some characters can punish it on reaction fullscreen. The latter dealing less damage but is easier to do. Hakumen kicks the opponent's feet on startup, then knocks them down and follows with a mighty slash. Puts Hakumen in Active Flow if he hasn't already been in it already.

One of the most practical EA in the game as Haku-men can easily combo into for decent damage. The knockdown after it is poor and is possible to roll for free afterward. In the corner, 2B can be used to force the opponent to block after they forward roll.

Catches move with physical attributes and the rare unblockables unlike Haku's other drives. For instance, unlike Yukikaze, this can catch Makoto's C. It loses to Relius and Carl's doll attacks, grabs and projectiles including Hazama's chain and his C , but can still beat Jin's Astral.

One of the most impractical Astrals in the game. Hakumen can hardly meet the activation requirements and it relies on the opponent to be activated. It can also be used on reaction after a superflash, however, that rarely happens as most players become very careful when Haku has astral.

While not good by itself, it's a formidable mindgame tool. Crouching in neutral becomes threatening as it forces the opponent to weight every move carefully. From Dustloop Wiki. After the war, he was sealed away in the boundary along with Terumi, who had betrayed the other five heroes.

Kokonoe salvages a portion of his existence from the boundary and he resumes his quest for justice and to exact revenge on Terumi. His Nox Nyctores, Ookami, has the power to negate most Ars Magus and possessing the Susano'o unit allows him to freely slash through time and space.

Zanshin projects an energy barrier that guard points attacks. When triggered with a strike, Hakumen will follow-up with an invincible, but blockable, counter-attack. The guardpoint protects and triggers on either side of Hakumen, allowing him to catch any cross-up. If the opponent makes contact, the opponent is frozen in place, making the followup much easier to land.

A successful followup will grant Hakumen 1 Magatama. Hakumen can special cancel the guard point trigger itself or the followup. Special cancelling before the followup will not grant a Magatama. This gives Hakumen an effective counter to use against many of his opponent's options.

In addition, many of Hakumen's normals cancel into his Drive. This makes Zanshin not only a great defensive tool, but an offensive one as well, countering attacks that may exploit holes in Hakumen's blockstrings. Kishin greatly increases the magatama recharge rate as well as adding additional properties to his Distortion Drives. As simple as this Overdrive sounds, it is extremely powerful.

It gives Hakumen the ability to use his specials much more freely, and his Overdrive combo routes deal extremely high damage. Under Overdrive, Hakumen will generate 15 heat per frame for himself, so filling up one Magatama in neutral would take only Any of Hakumen's attacks that use the blade of his sword can cut the opponent's projectiles.

On successful cuts, Hakumen generates a magatama and creates an orb called a Fuumajin. This orb lasts a few seconds. While it is active, it can absorb projectiles and hit the opponent on contact.

Fuumajin is a good way for Hakumen to deal with zoners, slowly close the distance and generate meter. Damage Guard How this attack can be guarded.

Throws have their throw range listed instead. Startup Shows how many frame that the corresponding move needs to go through in order to reach its active frames. Occurs after Startup. Recovery Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.

Attribute Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. Independant Projectiles will have their Durability level listed. Attribute and Hitbox Invincibility information. In neutral, it can act as a pseudo high-risk high-reward anti-air if spaced correctly.

Version Damage Guard How this attack can be guarded. Slides on air counter hit. The Partial Charged version has these unique properties: Slides on normal and counter hit. Each version has the following properties: Can cut projectiles starting from 2F before the active frames. Fatal counter Must be barriered when in the air While on paper 6C is Hakumen's best move to punish with, it requires a Fatal counter to be useful and can't be cancelled into overdrive.

Counter poke and an 8-frame high-reward punish tool on CH. This is NOT a pressure tool. Since it's it's extremely easy to punish as such: Do not autopilot your combos that end with 3C in pressure. Must be barriered when in the air 4C is one of Hakumen's prime neutral tool thanks to his great range and start-up.

A and j. Unfortunately, it's very difficult to combo after it and the combos usually aren't worth doing. Stalls air momentum. This is a message to all Hazama players, please stop swinging into this. Fastest startup after TK is 19 frames and 21 after a Hop.

Weak to reversals. For more details: check the okizeme doc: link Gatling Options : Special. Opponent will always get hit. Does not freeze if it catches projectiles Fatal Counter Hakumen dashes forward with a sword swing that hits everything that is chest level or lower. Instead, his heat gauge is rapidly depleted and the effects of this move end only when the heat gauge has emptied. During Mugen, all specials and distortions may be used with no cost.

Conversely, no heat may be gained at all while Mugen is active for any reason. Gauge drain stops during Overdrive Cannot use Rapid Cancel or Counter Assault while in Mugen Hakumen's infamous install super, allowing for some massively damaging combos.

Becomes stronger and flashier with Active Flow. BlazBlue: Central Fiction e. Navigation menu Personal tools Log in. Namespaces Page Discussion.

Views Read View source View history. Main page Notation Glossary Dustloop Forums. Main Page Frame Data. Maxi Boost ON.

Community portal Current events Recent changes Random page. Counters: Hakumen's drives are great at dealing with predictable pressure and projectile okizeme. This allows Hakumen to easily deal with setups that are hard to escape otherwise. Long range normals: 4C and J. C are excellent normals with long range. This allows Hakumen to control neutral in a lot of match-ups. Can cut projectiles: His sword normals can be used to cut projectiles and gain meter. This is especially useful against characters who rely on projectiles in neutral.

He then heads towards Ikaruga so that he might see his own form of justice through. He takes interest in nothing but his enemies, and spends all of his time thinking about how to defeat his enemies.

He can stop his opponents' attacks and counterattack with striking techniques , and disable projectiles by slashing at them. Furthermore, each slash of his weapon, the Interfectum Malus: Ookami , possesses overwhelming destructive power!

One of the Six Heroes who defeated the Black Beast during the Dark War, and the leader who brought everything together. He cares for nothing aside from the enemy, and thinks only of how to defeat the enemy. I am the cold steel. I am the just sword. With blade in hand I shall reap the sins of this world and cleanse it in the fires of destruction. I am Hakumen.

The end has come! Episode 5 - Ars Armagus? Nox Nyctores? What the? Hakumen Biography Gallery Gameplay Quotes. Valkenhayn R. Azrael Biography Gallery Gameplay Quotes. Izanami Biography Gallery Gameplay Quotes. Susano'o Biography Gallery Gameplay Quotes. Ada Clover Gallery. Ex Machina: Minerva Biography Gallery. Gii Gallery. Ignis Clover Gallery. Kaka Kittens Gallery.

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Spinner Superior Biography Gallery. Tadayuki Isa Biography. Yuki Hayami Biography. Akio Osafune Biography Gallery. He suggested Jin rested until then so that he could regain his strength, because his destiny had yet to conclude. A few days later, Clavis led Jin to the basement and showed him the Susanoo Unit. Explaining that the Original Unit was like a god to humans, he offered giving it to Jin should he wanted to wield a sword again, though he would also not mind if Jin decided to stay in the castle for the rest of his life.

As Jin was left with Rachel to consider his options, the girl said that once he decided to take the armor, he would cease to be human. Jin asked what he would become, to which Rachel replied that he would become different than what he currently was.

Looking at his crippled body, Jin easily made his choice. For him, it was either live unable to fight, or live to fight. As the white armor whispered to him, he decided to wear it in order to sever the repeating tragedy. Ending the life of Jin , he 'tread a new stage' as Hakumen. As he arrived at the lab where the Black Beast had first appeared, he detected a faint presence and searched for the source, though to no avail. Some time passed ever since the incident at the lab, the one-sided massacre between mankind and the Black Beast rages on.

Hakumen is summoned to a meeting held by Nine to form a team of extraordinary people, which has the necessary abilities to defeat the Black Beast. Their cooperation has a shaky start, but eventually, their efforts pay off, and the Black Beast is repelled for the first time. The Six Heroes are then recognized by the whole world, Hakumen in the lead.

Hakumen personally slays the Beast in the finale of the long war. They meet Terumi again, free from his bindings, when a closed Kiln suddenly opens. Just as the Black Beast was beaten, the body reverted to Ragna and his own consciousness, his body beaten and covered in black and red.

Hakumen approached him, looking at the man he recognized, his many red eyes staring daggers into the beaten body. Hakumen managed to return to the real world after almost a century after his heroic sacrifice. He arrived at the Kiln beneath the 13th Hierarchical City of Kagutsuchi to chase after Ragna, but was late and encountered Hazama and Relius instead.

Relius was interested in how Hakumen escaped from the Boundary. He theorized the white knight either accomplished that feat through pure will, or through a third party, but concluded that it was a meaningless topic to talk about. Hakumen said that the only thing he found meaningless was them, adding that he found the two of them no more than trash. Terumi took that as a provocation, and drew Ouroboros out of anger.

Hakumen easily bested him, commenting that he was still incomplete. Relius ordered his automaton to assist Terumi after the latter begged for his help twice. Recognizing the product of Snap Weapon , Hakumen attempted to attack Relius in rage, but was dragged back to the Boundary before he could do so. Kokonoe tells Hakumen that as much as she would love to dump him back into the Boundary again, she still has to study his body, the Susanoo Unit; the rest is the least of her concerns.

Hakumen tells her to do whatever she wants and leaves to find and destroy the current threat to the world, Ragna the Bloodedge. As Hakumen reaches the 13th Hierarchical City of Kagutsuchi , he meets Ragna again for the first time and engages him in combat.

There being nothing left in his way, he resumes his battle with Ragna, to which the latter responds by activating his Blue Grimoire and defeats Hakumen. Rachel, claiming to need his power to deal with Terumi, breaks him free and tells him to rendezvous with her outside. Hakumen takes up his sword and destroys every single door in his way. However, as the exit is too easy, he becomes suspicious and turns his attention towards a particular direction Kokonoe wanted him to ignore.

As he slices through another door, he is disgusted to learn that Kokonoe is storing nuclear warheads, something he deems even more dangerous than the Black Beast. After escaping the lab, Hakumen arrives at the Hanging Gardens and meets Rachel again, who is displeased for his late arrival. Rachel tells him to stop Terumi, which might involves killing Noel Vermillion if worst comes to worst. Their conversation is disrupted midway as Tager arrives to retrieve Hakumen.

Hakumen continues to wander, and by chance, meets Tsubaki. They introduce themselves to each other, and Hakumen is surprised to find that Tsubaki is a devoted fan of him.



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